Prague
January
11. 01. - 15. 01. Using E-learning Platforms
11. 01. - 15. 01. Coaching Strategies for Schools
11. 01. - 15. 01. STEM
11. 01. - 15. 01. Going Digital in an Innovative Classroom
11. 01. - 15. 01. Foreign Language Teaching
11. 01. - 15. 01. Coding and Robotics
18. 01. - 22. 01. Innovative Approaches to Teaching
11. 01. - 15. 01. STEM
11. 01. - 15. 01. Going Digital in an Innovative Classroom
11. 01. - 15. 01. Foreign Language Teaching
11. 01. - 15. 01. Coding and Robotics
18. 01. - 22. 01. Innovative Approaches to Teaching
18. 01. - 22. 01. ICT in Education
18. 01. - 22. 01. Early School Leaving
18. 01. - 22. 01. Digital Competencies through Tablets
18. 01. - 22. 01. Inclusive Education
25. 01. - 29. 01. Game-Based Learning and Gamification
25. 01. - 29. 01. Special Needs Children
25. 01. - 29. 01. Using G Suite for Education
18. 01. - 22. 01. Digital Competencies through Tablets
18. 01. - 22. 01. Inclusive Education
25. 01. - 29. 01. Game-Based Learning and Gamification
25. 01. - 29. 01. Special Needs Children
25. 01. - 29. 01. Using G Suite for Education
February
01. 02. - 05. 02. Inclusive Education
01. 02. - 05. 02. ICT in Education
08. 02. - 12. 02. Project Agile Management for Educators
15. 02. - 19. 02. CLIL – Content and Language Integrated Learning
15. 02. - 19. 02. Going Digital in an Innovative Classroom
22. 02. - 26. 02. STEM
22. 02. - 26. 02. ICT in Education
01. 02. - 05. 02. ICT in Education
08. 02. - 12. 02. Project Agile Management for Educators
15. 02. - 19. 02. CLIL – Content and Language Integrated Learning
15. 02. - 19. 02. Going Digital in an Innovative Classroom
22. 02. - 26. 02. STEM
22. 02. - 26. 02. ICT in Education
March
01. 03. - 05. 03. Using E-learning Platforms
01. 03. - 05. 03. Burnout Prevention in a School System
01. 03. - 05. 03. Coaching Strategies for Schools
01. 03. - 05. 03. Early School Leaving
08. 03. - 12. 03. Special Needs Children
08. 03. - 12. 03. Human Resource Management
01. 03. - 05. 03. Burnout Prevention in a School System
01. 03. - 05. 03. Coaching Strategies for Schools
01. 03. - 05. 03. Early School Leaving
08. 03. - 12. 03. Special Needs Children
08. 03. - 12. 03. Human Resource Management
08. 03. - 12. 03. Encouraging Creative Thinking
08. 03. - 12. 03. Going Digital in an Innovative Classroom
15. 03. - 19. 03. Innovative Approaches to Teaching
15. 03. - 19. 03. Early School Leaving
15. 03. - 19. 03. Game-Based Learning and Gamification
22. 03. - 26. 03. English for Educators and Administrative Staff – A1
22. 03. - 26. 03. Inclusive Education
22. 03. - 26. 03. Foreign Language Teaching
22. 03. - 26. 03. ICT in Education
29. 03. - 02. 04. Digital Competencies through Tablets
17. 05. - 21. 05. Innovative Approaches to Teaching
24. 05. - 28. 05. Foreign Language Teaching
24. 05. - 28. 05. ICT in Education
31. 05. - 04. 06. Game-Based Learning and Gamification
15. 03. - 19. 03. Early School Leaving
15. 03. - 19. 03. Game-Based Learning and Gamification
22. 03. - 26. 03. English for Educators and Administrative Staff – A1
22. 03. - 26. 03. Inclusive Education
22. 03. - 26. 03. Foreign Language Teaching
22. 03. - 26. 03. ICT in Education
29. 03. - 02. 04. Digital Competencies through Tablets
April
05. 04. - 09. 04. Using G Suite for Education
05. 04. - 09. 04. STEM
05. 04. - 09. 04. Flipped Classroom
05. 04. - 09. 04. CLIL – Content and Language Integrated Learning
05. 04. - 09. 04. Flipped Classroom
05. 04. - 09. 04. CLIL – Content and Language Integrated Learning
12. 04. - 16. 04. Innovative Approaches to Teaching
12. 04. - 16. 04. Special Needs Children
19. 04. - 23. 04. Approaching Multicultural Issues and Mixed Ability Classes
19. 04. - 23. 04. Game-Based Learning and Gamification
19. 04. - 23. 04. Inclusive Education
19. 04. - 23. 04. Coding and Robotics
19. 04. - 23. 04. Burnout Prevention in a School System
19. 04. - 23. 04. Approaching Multicultural Issues and Mixed Ability Classes
19. 04. - 23. 04. Game-Based Learning and Gamification
19. 04. - 23. 04. Inclusive Education
19. 04. - 23. 04. Coding and Robotics
19. 04. - 23. 04. Burnout Prevention in a School System
May
03. 05. - 07. 05. Encouraging Creative Thinking
03. 05. - 07. 05. Early School Leaving
03. 05. - 07. 05. Flipped Classroom
03. 05. - 07. 05. Going Digital in an Innovative Classroom
10. 05. - 14. 05. Using E-learning Platforms
10. 05. - 14. 05. Special Needs Children
10. 05. - 14. 05. Project Agile Management for Educators03. 05. - 07. 05. Early School Leaving
03. 05. - 07. 05. Flipped Classroom
03. 05. - 07. 05. Going Digital in an Innovative Classroom
10. 05. - 14. 05. Using E-learning Platforms
10. 05. - 14. 05. Special Needs Children
17. 05. - 21. 05. Innovative Approaches to Teaching
24. 05. - 28. 05. Foreign Language Teaching
24. 05. - 28. 05. ICT in Education
31. 05. - 04. 06. Game-Based Learning and Gamification
June
14. 06. - 18. 06. Flipped Classroom
14. 06. - 18. 06. Digital Competencies through Tablets
14. 06. - 18. 06. STEM
21. 06. - 25. 06. Using E-learning Platforms
21. 06. - 25. 06. Inclusive Education
21. 06. - 25. 06. Coaching Strategies for Schools
21. 06. - 25. 06. Using E-learning Platforms
21. 06. - 25. 06. Inclusive Education
21. 06. - 25. 06. Coaching Strategies for Schools
28. 06. - 02. 07. Special Needs Children
28. 06. - 02. 07. Game-Based Learning and Gamification
July
05. 07. - 09. 07. English for Educators and Administrative Staff – A1
05. 07. - 09. 07. English for Educators and Administrative Staff – A2
05. 07. - 09. 07. English for Educators and Administrative Staff – A2
12. 07. - 16. 07. Using E-learning Platforms
12. 07. - 16. 07. Early School Leaving
12. 07. - 16. 07. Flipped Classroom
12. 07. - 16. 07. Foreign Language Teaching
19. 07. - 23. 07. Innovative Approaches to Teaching
12. 07. - 16. 07. Foreign Language Teaching
19. 07. - 23. 07. Innovative Approaches to Teaching
19. 07. - 23. 07. ICT in Education
19. 07. - 23. 07. Digital Competencies through Tablets
19. 07. - 23. 07. STEM
19. 07. - 30. 07. Innovative Approaches to Teaching
26. 07. - 30. 07. Project Agile Management for Educators
26. 07. - 30. 07. Coding and Robotics
26. 07. - 30. 07. Inclusive Education
26. 07. - 30. 07. Going Digital in an Innovative Classroom
19. 07. - 23. 07. Digital Competencies through Tablets
19. 07. - 23. 07. STEM
19. 07. - 30. 07. Innovative Approaches to Teaching
26. 07. - 30. 07. Project Agile Management for Educators
26. 07. - 30. 07. Coding and Robotics
26. 07. - 30. 07. Inclusive Education
26. 07. - 30. 07. Going Digital in an Innovative Classroom
August
02. 08. - 06. 08. Encouraging Creative Thinking
02. 08. - 06. 08. Using E-Learning Platforms
02. 08. - 06. 08. CLIL – Content and Language Integrated Learning
09. 08. - 13. 08. Approaching Multicultural Issues and Mixed Ability Classes
23. 08. - 27. 08. Game-Based Learning and Gamification
30. 08. - 03. 09. Encouraging Creative Thinking
30. 08. - 03. 09. Flipped Classroom
30. 08. - 03. 09. Coaching Strategies for Schools
30. 08. - 03. 09. STEM
30. 08. - 03. 09. Flipped Classroom
30. 08. - 03. 09. Coaching Strategies for Schools
30. 08. - 03. 09. STEM
September
06. 09. - 10. 09. ICT in Education
06. 09. - 10. 09. Foreign Language Teaching
13. 09. - 1. 09. Human Resource Management
13. 09. - 17. 09. Burnout Prevention in a School System
13. 09. - 17. 09. Going Digital in an Innovative Classroom
13. 09. - 1. 09. Human Resource Management
13. 09. - 17. 09. Burnout Prevention in a School System
13. 09. - 17. 09. Going Digital in an Innovative Classroom
20. 09. - 24. 09. Using E-Learning Platforms
27. 09. - 01. 10. Innovative Approaches to Teaching
October
04. 10. - 08. 10. Encouraging Creative Thinking
04. 10. - 08. 10. Using E-Learning Platforms
04. 10. - 08. 10. Game-Based Learning and Gamification
11. 10. - 15. 10. Digital Competencies through Tablets
11. 10. - 15. 10. Coaching Strategies for Schools
11. 10. - 15. 10. Effective teaching
18. 10. - 22. 10. Human Resource Management
11. 10. - 15. 10. Coaching Strategies for Schools
11. 10. - 15. 10. Effective teaching
18. 10. - 22. 10. Human Resource Management
18. 10. - 22. 10. Flipped Classroom
18. 10. - 22. 10. Digital Pedagogy in Contemporary Education
18. 10. - 22. 10. Developing Social and Emotional Intelligence
18. 10. - 22. 10. Well-being & Positive Education
18. 10. - 22. 10. Digital Pedagogy in Contemporary Education
18. 10. - 22. 10. Developing Social and Emotional Intelligence
18. 10. - 22. 10. Well-being & Positive Education
25. 10. - 29. 10. STEM
25. 10. - 29. 10. Innovative Approaches to Teaching
25. 10. - 29. 10. Blended Learning & Education for Future
25. 10. - 29. 10. Digital Education in post-COVID era
25. 10. - 29. 10. Innovative Approaches to Teaching
25. 10. - 29. 10. Blended Learning & Education for Future
25. 10. - 29. 10. Digital Education in post-COVID era
November
01. 11. - 05. 11. Early School Leaving
01. 11. - 05. 11. Game-Based Learning and Gamification
01. 11. - 05. 11. Coding and Robotics
01. 11. - 05. 11. Digital Pedagogy in Contemporary Education
01. 11. - 05. 11. Effective teaching
01. 11. - 05. 11. Developing Social and Emotional Intelligence
01. 11. - 05. 11. Well-being & Positive Education
08. 11. - 12. 11. ICT in Education
01. 11. - 05. 11. Digital Pedagogy in Contemporary Education
01. 11. - 05. 11. Effective teaching
01. 11. - 05. 11. Developing Social and Emotional Intelligence
01. 11. - 05. 11. Well-being & Positive Education
08. 11. - 12. 11. ICT in Education
08. 11. - 12. 11. Going Digital in an Innovative Classroom
08. 11. - 12. 11. Inclusive Education
08. 11. - 12. 11. Blended Learning & Education for Future
15. 11. - 19. 11. Special Needs Children
15. 11. - 19. 11. Using G Suite for Education
08. 11. - 12. 11. Blended Learning & Education for Future
15. 11. - 19. 11. Special Needs Children
15. 11. - 19. 11. Using G Suite for Education
15. 11. - 19. 11. Foreign Language Teaching
15. 11. - 19. 11. Digital Education in post-COVID era
22. 11. - 26. 11. Using E-Learning Platforms
15. 11. - 19. 11. Digital Education in post-COVID era
22. 11. - 26. 11. Using E-Learning Platforms
22. 11. - 26. 11. Special Needs Children
22. 11. - 26. 11. Human Resource Management
22. 11. - 26. 11. Digital Competencies through Tablets
29. 11. - 03. 12. CLIL – Content and Language Integrated Learning
29. 11. - 03. 12. ICT in Education
29. 11. - 03. 12. Blended Learning & Education for Future
29. 11. - 03. 12. Effective teaching
22. 11. - 26. 11. Digital Competencies through Tablets
29. 11. - 03. 12. CLIL – Content and Language Integrated Learning
29. 11. - 03. 12. ICT in Education
29. 11. - 03. 12. Blended Learning & Education for Future
29. 11. - 03. 12. Effective teaching
December
06. 12. - 10. 12. Flipped Classroom
06. 12. - 10. 12. Approaching Multicultural Issues and Mixed Ability Classes
06. 12. - 10. 12. Digital Education in post-COVID era
06. 12. - 10. 12. Digital Pedagogy in Contemporary Education
06. 12. - 10. 12. Developing Social and Emotional Intelligence
06. 12. - 10. 12. Well-being & Positive Education
06. 12. - 10. 12. Digital Education in post-COVID era
06. 12. - 10. 12. Digital Pedagogy in Contemporary Education
06. 12. - 10. 12. Developing Social and Emotional Intelligence
06. 12. - 10. 12. Well-being & Positive Education