ITC International Training Center s.r.o., Františka Křížka 362/1, 170 00 Praha 7, Czech Republic +420 603 333 953 info@itc-international.eu
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ERASMUS+ Course

Course Overview

In a world driven by innovation and creativity, education must evolve to help learners connect ideas, disciplines, and possibilities. This course aligns with European priorities for digital transformation, sustainability, and inclusion by equipping schools with strategies that blend science, technology, engineering, the arts, and mathematics into meaningful, hands-on learning. It empowers institutions to nurture future-ready learners who can think critically, design creatively, and collaborate across boundaries.

For teachers, this course is a journey where logic meets imagination. Through practical experiments, outdoor exploration, and design-based challenges, participants will discover how to transform STEM concepts into engaging STEAM experiences. From robotics and digital creativity to sustainable engineering and artful expression, educators will leave inspired to build classrooms where innovation, curiosity, and wonder thrive side by side.

“Somewhere, something incredible is waiting to be known.” — Carl Sagan

Learning Outcomes

After the course, participants will be able to:

  • Integrate STEM and STEAM principles into their teaching to inspire creativity, curiosity, and innovation.
  • Design interdisciplinary projects that connect science, technology, engineering, art, and mathematics in real-world contexts.
  • Use digital tools, coding, and robotics to make learning more interactive and student-centered.
  • Promote sustainability and environmental awareness through outdoor and nature-based STEM learning.
  • Encourage collaboration, problem-solving, and critical thinking through hands-on, inquiry-driven approaches.
  • Apply design thinking and project-based learning to engage students in meaningful, creative exploration.
  • Support inclusion and diversity by adapting STEAM activities for different learning needs and abilities.
  • Build confidence and digital competence to lead innovative, future-ready classrooms.
  • Foster communication and teamwork by co-creating integrated lessons and sharing best practices with peers.
  • Develop a personal action plan to embed STEM and STEAM learning within their own school or educational setting.

Teaching & Learning Methods

All our methods are designed to be highly interactive and hands-on, ensuring a practical and engaging learning experience.

  • Hands-On Experiments: Engage in practical STEM/STEAM projects that model active, experiential learning.
  • Collaborative Design Challenges: Encourage teamwork, communication, and co-creation through shared problem-solving tasks.
  • Outdoor and Sustainability Projects: Explore real-world environmental contexts through nature-based STEM activities.
  • Creative Integration Workshops: Blend art, design, and technology for cross-disciplinary innovation.
  • Reflection and Action Planning: Reflect on classroom applications and develop concrete strategies for implementation.

EU Competence Frameworks

This course aligns with key EU competence frameworks:

  • European Key Competences for Lifelong Learning (2018): Enhances creativity, digital competence, mathematical competence, citizenship, and learning to learn.
  • Digital Education Action Plan (2021–2027): Promotes innovative, technology-rich teaching that prepares educators and students for the digital era.
  • European Green Deal and Education for Sustainable Development (ESD): Connects STEM inquiry and design thinking with environmental awareness and green innovation.
  • Council Recommendation on Key Competences for Lifelong Learning (2018): Embeds transversal skills such as critical thinking, collaboration, and entrepreneurship.
  • European Framework for the Digital Competence of Educators (DigCompEdu): Strengthens teachers' digital readiness to create interactive, inclusive learning environments.
  • European Education Area (EEA) 2025: Encourages collaboration, innovation, and inclusion in education across EU member states.

Erasmus+ Priorities

This course equips participants with skills that respond directly to key Erasmus+ priorities:

  • Digital Transformation: Encourages teachers to integrate technology, coding, robotics, and digital creativity into the curriculum.
  • Green Transition: Connects STEM education with sustainability through outdoor learning, design thinking, and nature-based projects.
  • Inclusion and Diversity: Promotes equal access to STEM/STEAM education by offering flexible, hands-on approaches for diverse learners.
  • Participation in Democratic Life: Builds problem-solving, teamwork, and critical thinking skills essential for active citizenship in a changing world.
  • Quality Education and Innovation: Strengthens teaching excellence through experiential learning and cross-curricular collaboration.

COURSE MODULES & SCHEDULE

DAY 1 – Creativity Meets Logic

Module 01 – 21st Century Skills for Future-Ready Learners

Explore the key competencies students need to thrive in a rapidly changing world.

Module 02 – The STEAM Approach: Blending Science and Art

Discover how creativity and design thinking enhance STEM learning.

Orientation Walk with a Local Guide (optional, complimentary)

A short post-class city walk for orientation and networking.
Voluntary, no fee, separate from the course, and not counted in Erasmus+ hours or outcomes.

DAY 2 – Tech Meets Design

Module 03 – Technology in the Classroom

Use digital tools, coding, and robotics to bring innovation to your lessons.

DAY 3 – Connecting Disciplines

Module 04 – Interdisciplinary Connections

Design meaningful projects that link subjects through real-world challenges.

Module 05 – STEM in Everyday Life

Apply hands-on learning to explore how science and technology shape our world.

Module 06 – Robotics and Storytelling

Integrate coding and creative storytelling to foster problem-solving and imagination.

DAY 4 – Exploration & Innovation

Module 06 – Methodologies that Inspire Innovation

Experiment with design thinking, experiential learning, and other creative methods that foster deep understanding and engagement.

Module 07 – Digital Art and Creative Design

Merge technology and artistic expression to inspire curiosity and innovation.

Module 08 – Outdoor STEM Exploration

Take learning outdoors to connect science with sustainability and discovery.

Module 09 – Engineering and Design Challenges

Encourage teamwork, experimentation, and innovation through hands-on builds.

DAY 5 – Co-Creation and Collaboration

Module 10 – Collaborative Lesson Design

Work together to create integrated STEAM lessons ready for classroom application.

Final Reflection

Action Plan • Certificates & Farewell

Register for this Course
EACH COURSE WILL BE HELD WITH MINIMUM OF 10 COURSE PARTICIPANTS

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