ITC International, Olivová 4, Praha 1 110 00, Czech Republic +420 603 333 953 ITC International, Jugoslávských partyzánů 1580, Praha 6 160 00, Czech Republic info@itc-international.eu
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Erasmus+ Course

Course overview

This course is designed to inspire educators to harness the power of gamification and game-based learning to create engaging, interactive, and impactful lessons. Participants will explore the principles of gamification, discover how to integrate game mechanics into teaching, and use games to promote critical thinking, collaboration, and creativity in students.

Through hands-on workshops, educators will learn to adapt educational games, incorporate storytelling, and leverage technology to craft dynamic learning experiences. The course emphasizes practical strategies and tools, enabling educators to foster active learning, resilience, and problem-solving skills in their classrooms.

Step into the future of education—where every lesson is a game worth playing!

Key Features

  • Focus on using gamification and game-based learning to boost student engagement.
  • Emphasis on fostering creativity, problem-solving, and critical thinking through games.
  • Integration of both digital and outdoor activities for active and immersive learning.
  • Hands-on approach with opportunities to design and implement gamified lessons.

Target Audience

This course is ideal for teachers, trainers, and educational leaders who want to:

  • Transform their lessons with gamification and game-based strategies.
  • Foster a love for learning by making lessons interactive, engaging, and fun.
  • Equip students with essential skills like critical thinking, collaboration, and resilience.

Requirements

No prior experience with gamification or game-based learning is required. Participants should have a passion for exploring innovative teaching methods and a willingness to embrace creativity in the classroom.

Flexible Approach

The course content can be customized to align with the specific subject areas, grade levels, and contexts of participants, ensuring maximum relevance and impact.

Course Methodology

The course employs a hands-on and experiential learning approach to ensure participants can implement gamified strategies effectively. Key elements include:

  • Interactive Workshops: Explore game mechanics, storytelling, and gamified activities through active participation.
  • Practical Application: Design and adapt games and gamified lessons that suit your classroom needs.
  • Collaborative Projects: Work in teams to create innovative learning experiences.
  • Reflection and Feedback: Reflect on the use of gamification in your teaching and receive constructive feedback from peers and trainers.
  • Technology Integration: Learn how to use digital tools, apps, and mobile devices to enhance game-based learning.

Modules

Module 01: Level Up Learning: Foundations of Gamification & Game-Based Teaching
Uncover what makes games so compelling and how to apply those secrets to your classroom.

Module 02: Game On with Purpose: Designing with Gamification Frameworks
Use smart design principles and proven frameworks to craft impactful learning journeys.

Module 03: Personalizing Learning Through Gamification Profiles
Using Player Types and motivation to better engage all learners.

Module 04: The Power of Play: Creating Game-Based Learning Experiences.

Balance challenge and fun to spark motivation and deepen learning.

Module 05: Supercharge 21st Century Skills Through Games
Foster creativity, critical thinking, collaboration, and resilience through purposeful play.

Module 06: Embracing Challenges: The Concept of Productive struggle and growth mindset through Coding

Use coding and digital play to encourage problem-solving and learning from mistakes.

Module 07: Your Digital Game Kit: Tools for Instant Classroom Engagement
Explore top digital platforms and tools that make gamification simple and effective.

Module 08: StoryQuest: Using Narrative to Create Immersive Learning Worlds
Learn the secrets of storytelling to transform lessons into epic educational adventures.

Module 9: Simulate to Stimulate: Experiential Learning Through Simulation Games
Design realistic, meaningful simulations to nurture empathy and strategic thinking.

Module 10: From Points to Purpose: Tapping into Intrinsic Motivation
Move beyond rewards and badges to design learning experiences driven by meaning and mastery.

Module 11: Outdoor Learning Adventures: Gamification beyond Classroom
Transforming outdoor spaces into interactive learning environments using gamified activities.

Module 12: Capstone Mission: Design Your Own Gamified Learning Experience
Create, present, and refine your own gamified lesson or learning quest.

Learning Outcomes

  • Enhance skills to use various innovative teaching methods and techniques that are learner-centred, encourage solving of meaningful real-world tasks and develop transversal competencies.
  • Boost skills in using open and digital resources, support development of digital skills and media literacy, increase capacity to trigger changes in terms of modernization using ICT.
  • Generate ready‐to‐use materials and ideas to support school or organisational development in the field of innovative education with regards to interdisciplinary and holistic approach.
  • Gain techniques for working with heterogeneous classrooms, support inclusion of various minorities into mainstream education based on democratic values, promote active participation in society.
  • Develop relevant, high-level skills such as creativity, critical thinking, metacognition and other key competences through innovative teaching methods, enhance good quality of mainstream education.
  • Learn to motivate, guide and effectively assess to reduce low achievement in basic competences, promote peer exchange and active participation within the education.
  • Revise and develop personal and professional competences, build confidence in promoting innovative and active pedagogies that are responsive to social and cultural diversity.
  • Meet colleagues of different nationalities within the EU, engage in cross-cultural learning experience, exchange ideas and build a network for future international cooperation.
  • Gain broader understanding of practices, policies and systems of education of different countries, cultivate mutual respect, intercultural awareness and embed common educational and training values.
  • Enrich communication skills, improve foreign language competencies, broaden professional vocabulary and promote EU’s broad linguistic diversity.

General Course Information

Before the course:

You would be required to fill a Questionnaire.
You will receive “ITC Guide Document” where you will find all necessary information.

After the Course:

Course evaluation form
Certificates
Course materials in electronical form / Other materials for self-study and dissemination of the techniques.

 

EACH COURSE WILL BE HELD WITH MINIMUM OF 10 COURSE PARTICIPANTS
 

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Game-Based Learning and Gamification 2026
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